IB
IRONCLAD Trenchbreaker v1.08
Specification Deck

Every encounter governed by verifiable physics and authored intent.

Beyond raw fidelity, these five decoupled subsystems resolve collisions, audio propagation, kinetic recoil, dynamic pacing, and peer synchronization without synthetic sleight of hand.

Architectural Philosophy

Engineered as interoperable primitives, not isolated mini-games.

When projectile velocity pierces timber, the kinetic dissipation instantly informs structural stress loads, casts debris into optical viewports, and dampens adjacent acoustic pathways. Systems talk through events, never monolithic scripts.

Modular Bus 2.4 C++23 Native Stateless Actors

True Spatial Authority

No arbitrary "damage rings". Radius calculations execute volumetric ray probes before assigning kinetic impact to physical surfaces.

Unified Frame Budgeting

Audio ray-casting and AI sensory cycles interleave across spare worker threads, guaranteeing zero render stall or command delay spikes.

Stateless Component Serialization

Save checkpoints, live spectator handshakes, and post-match analytical scrubbers share one compact bit-stream protocol.

Foundry Cookie Protocol

We store minimal telemetry calibration to maintain field audio levels and session layout states across the Trenchbreaker network.