IB
IRONCLAD Trenchbreaker v1.08
Direct Diesel Combat RPG — PC & Console

Crawl Through The Slag. Break The Iron Redoubt.

Tread into the oil-soaked trenches of the Kiln Basin inside an eight-ton, rivet-plated bipedal siege machine. Manage steam boiler pressures, weld blown hull seals under direct mortar fire, and hammer opposing heavy walkers into scrap iron.

First-person tactical cockpit view inside a diesel walker mech aiming heavy cannons at a smoke-filled trench battlefield with glowing steam pressure gauges
Operational Field Manual

Core Trench Combat Systems

Horizontal systems overview. Swipe or drag across the module telemetry plates to inspect mechanical modules.

The Conflict Sector

The Mud & Iron of Rust Basin

Twelve nations tore the central continent open for anthracite coal and high-grade titanium. What remains is a four-hundred-mile labyrinth of corrugated iron shelters, sunken bunkers, and industrial rail yards.

Sector Seven Foundry Wells

A subterranean manufacturing ring flooded with liquid slag. Players navigate narrow metal gantries where one wrong footstep plunges eight tons of walker armor into white-hot metal.

The Mire of Broken Piston Redoubts

Endless waterlogged crater fields choked with barbed cordite wire. Movement slows to a grueling slug-crawl unless you equip serrated track-shoes or paddle-leg stabilizers.

Fortress Citadel Vane

A vertical concrete monolith housing sixty heavy defensive cannon batteries. A multi-stage tactical siege requiring cooperative breach charges and smoke shell cover screens.

Third-person game scene showing a heavy steel bipedal mech wading through muddy trenches filled with barbed wire under an orange smoky sky
Chassis Architecture

Select Your Machine Blueprint

Every walker is forged from riveted cast iron, operated by pneumatic hand-levers and mechanical pedal drives.

01

Stoker Class Scout

Tonnage: 4.8 Metric Tons

Compact, high-displacement twin-cylinder scout. Sacrifices front hull armor for rapid sprinting between craters and launching mortar spotter flares.

  • • Twin 20mm rotary autocannon
  • • Chemical flare barrage rack
  • • Pneumatic leg jump-struts
Blueprint Details
02

Anvil Line Breaker

Tonnage: 9.4 Metric Tons

The backbone iron unit. Boasts a massive cast-iron nose plow for splintering wooden trench beams, barbed wire barriers, and light field barricades.

  • • 105mm direct-fire breech howitzer
  • • Dual pneumatic crush-claws
  • • Overlapping frontal plate skirts
Standard Issue Rig
03

Colossus Siege Platform

Tonnage: 16.2 Metric Tons

A ponderous fortress machine driven by a triple-expansion compound steam engine. Slow to turn, but virtually impenetrable to small arms fire.

  • • 210mm bunker-buster mortar
  • • Smoke dispenser cowl array
  • • Internal crew repair station
Heavy Class Spec
Direct Pilot Agency

Tactile Mechanical Cockpit Controls

No digital displays, no neural links, and no automatic lock-on assists. You are physically inside the chassis: throwing iron gear selector rods, hand-cranking azimuth sighting optics, and blowing soot out of brass oil gauges with compressed air pedals.

Manual Breech Reload Cycle

Extract boiling brass shell casings by hand before feeding the next high-explosive round into the breach.

Emergency Pressure Dump

Pull the ceiling ceiling-mounted steam chain to blast scalding steam into trenches flanking your hull.

Detailed cockpit UI closeup showing heavy cast brass dials, pressure needles, manual steel lever handles, and cracked glass viewing slit
Foundry Record // Campaign Brief

The Chronicle of Iron Regiments

When the sovereign smelters of the North collapsed in Year 44, warfare ceased to be an enterprise of sweeping cavalry movements or delicate diplomacy. The conflict coalesced into an unyielding war of mechanical attrition along the jagged scars of the Great Basin. Heavy mechanized squads known colloquially as Boiler Brigades were assembled from reconditioned industrial tractors, mining pile-drivers, and salvaged iron bridge girders.

In Ironclad: Trenchbreaker, you enlist as a junior boiler-marshal assigned to the 14th Irregulars. Every sortie requires meticulous calculation of fuel ratios, replacement rivets, and high-tensile track pins. As your combat chassis suffers localized armor damage, internal fire hazards, and pneumatic line ruptures, survival hinges on your ability to perform field repairs under direct battery bombardment.

Between combat excursions, pilot squads retreat to mobile rail repair caravans. Here, players forge custom heat exchangers, weld scavenged railway track armor onto their hulls, and customize gear-ratio transmissions to match hostile terrain—from mud-drowned riverbeds to jagged slag deposits.

42 Modular Armor Shells
18 Heavy Ordnance Guns
04 Player Co-Op Crews
12 Campaign Frontlines
Two player-controlled walking tanks coordinating fire against a fortified concrete pillbox with heavy explosive smoke impacts
Crew-Based Operations

Multi-Crew Walker Coordination

Step into the Colossus chassis with up to three squad companions. While the commander marks targets through an optical periscope, the boiler engineer shovels fuel and vents radiator lines, and twin gunners operate port and starboard swivel cannons.

ROLE A

Helmsman: Steers foot-pedals, monitors track torque, controls direct plow ramming maneuvers.

ROLE B

Boiler Engineer: Maintains firebox draft, wrenches ruptured steam pipes, sprays extinguishing foam.

ROLE C

Master Gunner: Balances shell trajectory arcs, calibrates propellant fuses, triggers flare canisters.

Open Workshop Support

Community Steelworks & Modding

Build custom diesel-punk chassis, script dynamic trench siege missions, and balance custom mechanical components using our open engine toolset.

Chassis Forge Tools

Import custom 3D models with pre-rigged piston bones and define hit-boxes for mechanical weak points like exposed radiator cowls.

Trench Network Editor

Carve dynamic terrain maps with mud depth physics, destructible wooden revetments, and subterranean drainage pipes.

Ballistics Calibration

Tweak projectile mass, ricochet angles against curved cast iron, and explosive blast shockwaves through wet trench earth.

Acoustic Immersion

Heavy Foley Recorded in Real Foundries

Every engine rumble in IRONCLAD was captured from working 1920s maritime diesel engines, industrial steam hammers, and pneumatic shipyard riveters. When an enemy round glances off your angled hull armor, you hear the violent ring of distressed iron and the ping of sheared rivets ricocheting off cockpit bulkheads.

✓ Dynamic Hull Distortion Audio
✓ Binaural Shell Whine Trajectories
✓ Shifting Steam Vent Resonance
✓ Authentic Hydraulic Squeal
An audio recording engineer pointing microphones at a roaring vintage steam locomotive boiler valve inside a dark steel mill
Foundry Dispatch

Request Tactical Beta Access

Submit your pilot credentials to test early builds of the Trenchbreaker combat chassis.

Governing Ordinances: Foundry Linebreaker Protocols & Deployment Terms

Foundry Cookie Protocol

We store minimal telemetry calibration to maintain field audio levels and session layout states across the Trenchbreaker network.